package lar.game.gamestate;

import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;

import lar.system.opengl.Drawable;

public interface GameState extends Drawable
{
	public void gameFrame();
	public void Draw(GL11 gl);
	public void onPause();
	public void onResume();
	public void onDestroy();
	public void onBack();
}
